It takes a while for it to settle in, and for people to use it intelligently. A similar thing happens every time technology takes a leap forward. This drastic step up lead to people going a little technology crazy for a while, with plenty of random and frivolous things making it onto the CD-ROM format. So you can see, it was a game-changer (pardon the pun). Instead of being confined to a floppy disk with only one megabyte of storage capacity, the CD-ROM brought that number up to six hundred and fifty. It might seem so silly to us now, but back in the day the invention of the CD-ROM was a huge leap forward. At this point in history, games and software came on floppy disks that only held up to around one megabyte of data.īut then, a revelation of technology came to the forefront. The problem? Many of these games were constrained by the format they came on. To put it simply, there was no shortage of adventure games on the market. There were plenty of adventure games to choose from, including the well-known King’s Quest series. In the late ’80s and early ’90s, the adventure game reigned supreme. I’m talking, of course, about Myst.īut this isn’t just the story of Myst. A game that changed the adventure genre forever. A game that still pops up from time to time, whether in the form of a re-release or just a nostalgic forum post. It helped propel the CD-ROM format to new heights, showcasing its potential for all to see. It turned twenty years old just last year, and is widely considered to be one of the most influential video games ever. Games are still very young in comparison to movies and books, but they’ve come a long way in such a short time.īut there’s one game I want to talk about in particular today, a game that I’ve mentioned many times before. I firmly believe that they are capable of offering so many unique and interesting experiences that cannot be offered by any other medium. Games are a big part of my life, and one of the most effective ways for me to relax and blow off steam. But Obduction should have had some kind of camera function or somthing so you could photograph clues or something.I talk about video games a lot on this blog. I could excuse this in Myst because it was already doing everything it could with the technology available at the time. So instead of just noodling hard on the puzzle, everything is broken up with laborious travel. Then you wonder if maybe you're looking in the wrong place. "Hmmm, maybe it's saying this?" So you walk all the way over there and try that. It doesn't work, so you have to trudge back over there and see if you were missing something. Instead, you'll find something you *think* is a clue, or you think you might have a way to interpret the clue, and so you traverse to the other side of the map to try it out. And the solutions aren't obvious enough that you can immediately say "oh this is clearly the answer to that puzzle there" and then go over and solve the puzzle. So like, the clue to a puzzle on one side of the map will be found in a book somewhere else. The problem is that they don't have an inventory system. So, Myst (and later Obduction) are both difficult/obtuse puzzle games.
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